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That's where I died. I'd never experienced anything in video games like it before, and it's still remarkable to me how few games approach level design this way. I remember the first time I looked up from the Darkroot Basin and saw the Red Wyvern up on the bridge and realized that hours earlier that's where I'd been. Only Dark Souls and Bloodborne really do this well, weaving levels not just together but over and under one another. There are deep-rooted problems with the game's final act and even the remaster has some framerate issues, but it's still such a powerful experience.Īll the great interwoven level design that makes traversing Bloodborne so compelling is here as well. This remains my favorite of the entire series, though undoubtedly that's largely because it was the first I played and nostalgia is a helluva drug.
#Video games like dark souls mod
Remastered is just nice because you can fire it up on PS4 or Xbox One, or on PC without having to mod it. I say play the Remastered Dark Souls, but the original version is just fine, too.
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#Video games like dark souls software
From start to finish there's something raw and demented and experimental about Demon's Souls that makes it fascinating and unique even for a FromSoftware game.ĭark Souls Remastered Credit: From Software But it's the intensely creepy Prison of Hope that left the most lasting impression on me. The Boletarian Palace is one of the most astonishing examples of 3D level design in gaming period. No, it's not as fast and it doesn't share all the same systems, but it has some incredibly satisfying boss fights, and probably the most demanding checkpoint system of any of the "SoulsBorne" series.ĭemon's Souls still has many of my favorite areas from any of these games. In fact, I suspect the two take place in the same world just at very different time periods. And it's rich with the same kind of lore and horror that makes Bloodborne so effective. It's still stuck on PS3, but it holds up both in terms of gameplay and graphics. Start with Demon's Souls, a game with many rough edges that remains one of the most unexpectedly brilliant games ever made.